Most of the time it feels like you're playing a fan fiction version of a cRPG, which is probably why so many people seem to think it has an SJW problem. Like most things in PoE2, there's no nuance. Character development is even worse, since most of your companions are bisexual and immediately notify you of this, instead of slowly developing a relationship over time. It's a video game trope that has repeated itself so many times now, that it's become a parody. If they're men, be sure you can overthrow and replace them with a strong, independent woman. This is why most, if not every single one, of the leaders you meet are strong, independent women. It's clear the narrative department wanted to be progressive, which is okay and actually fits the world the game takes place in, but the problem is that the quality is so below average that it comes off as pandering. I started playing this series about 15 years ago and it's been nothing but a joy even through the frustrations.There isn't really an SJW problem with this game, but the mediocre writing and downright terrible character development, makes it seem there is. The ending feels like a real ending, and I can't say for sure whether or not we'll get any more entries. As the game goes on the spaces begin to feel less impressive as you understand their layout, but Propast and Marcuria are still wonderful places to hang out in and I LOVE their diversity. The worlds are extremely detailed and vibrant and in the early stages are great fun to explore (I especially liked revisiting old locations and seeing that they still matched up). The graphics do feel dated, but the designs make up for it. There are so many question marks hanging over her and I wish she had appeared much more throughout the narrative. The new playable character, Saga, is extremely interesting but is unfortunately not used enough to really make her place in the story easy to understand. ![]() ![]() Bland in the previous game, but the new voice actor and better writing for him help a lot. It's pretty amazing that Kian became such a good character after being Mr. The writing and performances are almost uniformly excellent, apart from some exposition dumps in the later stages. The reason to play Chapters is to be immersed in its worlds and characters. There are a couple of slightly more obtuse moments, but nothing that really had me reaching for a walkthrough. This is probably better in that respect in that there just seems to be more to do, but there's no hiding the fact that almost everything boils down to "take this thing and bring it to this place". I still feel like it's missing some good puzzles, much like Dreamfall also was. Chapters strongly links back to both of them. I had been putting off playing Chapters until the Final Cut was done, and even then I felt that I couldn't proceed with it until I had reacquainted myself with the previous two entries. ![]() It helps to play all these games in order and without too much of a gap in between. The Dreamfall saga is Zoe's tale, and while most of us want to spend more time with April Ryan I found myself so deeply invested in Zoe - and, eventually, even Kian. This is definitely not a perfect game but I was so wrapped up in the story and the characters than I'm able to overlook the fairly uninteresting gameplay. 80% PCA beautifully emotional wrap up to the series as a whole, however much it still leaves threads dangling.
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